
Alternatively, after generating an export, which is just a text file, the solution title can be renamed in the export. The solution title of any solution except the default solution for a puzzle can be renamed in the Community Edition of SpaceChem (distributed as a Steam Beta).
Spacechem guide archive#
This archive is moderated by u/12345ieee, u/ToughThought, and u/zig1000.
Spacechem guide windows#
The reason seems to be the silly security settings in Windows that block downloaded CHM files to open properly. I've had a report a while back that the CHM version didn't work. Code's at 1.4.1 now and the rest will follow soon (hopefully).Ĭurrent (and final) version: v1.4 / v1.4.2 () alright, 1.4 was supposed the final version, but GCC 4.7 requires an extra line for assembly routines, so I had to check and fix a number of things. () fixed for change in DKA r41 prefix (the arm-none-eabi thing). Go to the tonclib folder and do `make clean` and `make`. () A recent change in devkitArm (probably 48?) changed the way ctype.h works, resulting in a broken libtonc.a. Prior programming knowledge is required, an affinity forġ.4 is the final version, but I will try to fix errors when they are found. The GBA hardware in detail, and how you should and should not work Most aspects of the hardware in all its technical glory. Tonc is my reasonably successful tutorial on GBA programming, covering NET 4.0 already, but if not, you can get it here.Īlso, this is still somewhat of an alpha. If you're running Windows you probably have. NOTE: this is a C#/WPF application using. More features will probably be added later, but for now this should be useful enough already (and no, those features will not include simulating solutions. It gives you a simple overview of the level statistics (with the amount of undos for each level), remove undo info to keep your savegames small (useful for uploading to solutionNet, as well as Steam Cloud) and, most importantly, allows you to export and import solutions. Things like viewing level-stats at a glance, removing the insane amount of undo information that can build up, and saving and reloading entire solutions.

Remove some type definitions and maybe create your own makefile forĪs awesome as the SpaceChem is, there are still a few features that you can't (and maybe shouldn't?) do in-game. Or at least very nearly so the catch being that you might have add or
Spacechem guide code#
The code should be platform independent right now, Not good enough? Well, the source code is available too, so you'reįree to modify it. The capability for an NDS alphabit has been added recently as well. With a reduced tileset (or using an external tileset), popular map layouts,Īnd compression compatible with the GBA's BIOS routines. Metatiling (for 1D object mapping for example), making a tilemap along Put into VRAM, but also more complicated matters such as tiling and They can do most of the simple things like readingĪn image (pretty much any type of bitmap thanks toĬonverting it to binary data of various bitdepths which can be directly

Grit and its GUI version Wingrit are my image converters for the GBA
